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Podcast  >  Night Shift  >  GGWP  >  Concord - What Went Wrong?

Concord - What Went Wrong?

Wan Amirul Adlan, Senior Games Journalist, Nmia Gaming

23-Sep-24 20:00

Concord - What Went Wrong?

Two weeks after its launch, Concord, Sony’s supposed answer to Blizzard’s Overwatch franchise, was taken offline due to the extremely low player count and poor sales. The signs were there early on, but the publisher’s failure to recognise and do something about it led to the game’s extremely short lifespan. We unpack what went wrong for this 5v5 live service hero shooter and reflect on what Sony and developer Firewalk Studios could have done to fix, or even mitigate this.

Image credit: PlayStation

Produced by: Haniff Baharudin, Estelle Siow, Julian Yap

Presented by: Haniff Baharudin, Ali Johan, Daryl Ong


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Categories:  gaming

Tags:  concord video gamefirewalk studiospocketpairFinal Fantasy 7 RebirthSilent Hill 2ggwpconcordgaming newsvideo game industrypalworldnintendofinal fantasysquare enixFinal Fantasy 16





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